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		<doi>10.1109/SIBGRAPI.2012.27</doi>
		<citationkey>MauleCombTorcBast:2012:MeOrTr</citationkey>
		<title>Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer</title>
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		<year>2012</year>
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		<author>Maule, Marilena,</author>
		<author>Comba, João Luiz Dihl,</author>
		<author>Torchelsen, Rafael,</author>
		<author>Bastos, Rui,</author>
		<affiliation>UFRGS </affiliation>
		<affiliation>UFRGS </affiliation>
		<affiliation>UFFS </affiliation>
		<affiliation>NVIDIA</affiliation>
		<editor>Freitas, Carla Maria Dal Sasso ,</editor>
		<editor>Sarkar, Sudeep ,</editor>
		<editor>Scopigno, Roberto ,</editor>
		<editor>Silva, Luciano,</editor>
		<e-mailaddress>mmaule@inf.ufrgs.br</e-mailaddress>
		<conferencename>Conference on Graphics, Patterns and Images, 25 (SIBGRAPI)</conferencename>
		<conferencelocation>Ouro Preto, MG, Brazil</conferencelocation>
		<date>22-25 Aug. 2012</date>
		<publisher>IEEE Computer Society</publisher>
		<publisheraddress>Los Alamitos</publisheraddress>
		<booktitle>Proceedings</booktitle>
		<tertiarytype>Full Paper</tertiarytype>
		<transferableflag>1</transferableflag>
		<versiontype>finaldraft</versiontype>
		<keywords>Order-Independent Transparency.</keywords>
		<abstract>Order-independent transparency (OIT) rendering is computationally intensive due to required sorting and sufficient memory to store fragments before sorting.  We present Dynamic Fragment Buffer, a revamped two-pass OIT rendering technique, which performs correct blending of a large number of transparent layers at interactive frame rates.  Our approach self-adjusts memory allocation to handle a variable number of fragments per pixel without wasting memory. In this paper we perform a detailed analysis of several design decisions which lead to this technique. We present a collection of experiments that illustrate the advantages of our technique with respect to others OIT algorithms in the literature.</abstract>
		<language>en</language>
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